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AmigActive 10
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AACD 10.iso
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hyperspt.c
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Wrap
C/C++ Source or Header
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2000-05-04
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26KB
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743 lines
/***************************************************************************
Based on drivers from Juno First emulator by Chris Hardy (chrish@kcbbs.gen.nz)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
void konami1_decode(void);
extern unsigned char *hyperspt_scroll;
WRITE_HANDLER( hyperspt_flipscreen_w );
void hyperspt_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int hyperspt_vh_start(void);
void hyperspt_vh_stop(void);
void hyperspt_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void roadf_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( konami_sh_irqtrigger_w );
READ_HANDLER( hyperspt_sh_timer_r );
WRITE_HANDLER( hyperspt_sound_w );
/* these routines lurk in sndhrdw/trackfld.c */
extern struct VLM5030interface konami_vlm5030_interface;
extern struct SN76496interface konami_sn76496_interface;
extern struct DACinterface konami_dac_interface;
WRITE_HANDLER( konami_SN76496_latch_w );
WRITE_HANDLER( konami_SN76496_0_w );
/* handle fake button for speed cheat */
static READ_HANDLER( konami_IN1_r )
{
int res;
static int cheat = 0;
static int bits[] = { 0xee, 0xff, 0xbb, 0xaa };
res = readinputport(1);
if ((res & 0x80) == 0)
{
res |= 0x55;
res &= bits[cheat];
cheat = (++cheat)%4;
}
return res;
}
/*
Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch
*/
static unsigned char *nvram;
static size_t nvram_size;
static int we_flipped_the_switch;
static void nvram_handler(void *file,int read_or_write)
{
if (read_or_write)
{
osd_fwrite(file,nvram,nvram_size);
if (we_flipped_the_switch)
{
struct InputPort *in;
/* find the dip switch which resets the high score table, and set it */
/* back to off. */
in = Machine->input_ports;
while (in->type != IPT_END)
{
if (in->name != NULL && in->name != IP_NAME_DEFAULT &&
strcmp(in->name,"World Records") == 0)
{
if (in->default_value == 0)
in->default_value = in->mask;
break;
}
in++;
}
we_flipped_the_switch = 0;
}
}
else
{
if (file)
{
osd_fread(file,nvram,nvram_size);
we_flipped_the_switch = 0;
}
else
{
struct InputPort *in;
/* find the dip switch which resets the high score table, and set it on */
in = Machine->input_ports;
while (in->type != IPT_END)
{
if (in->name != NULL && in->name != IP_NAME_DEFAULT &&
strcmp(in->name,"World Records") == 0)
{
if (in->default_value == in->mask)
{
in->default_value = 0;
we_flipped_the_switch = 1;
}
break;
}
in++;
}
}
}
}
static struct MemoryReadAddress hyperspt_readmem[] =
{
{ 0x1000, 0x10ff, MRA_RAM },
{ 0x1600, 0x1600, input_port_4_r }, /* DIP 2 */
{ 0x1680, 0x1680, input_port_0_r }, /* IO Coin */
// { 0x1681, 0x1681, input_port_1_r }, /* P1 IO */
{ 0x1681, 0x1681, konami_IN1_r }, /* P1 IO and handle fake button for cheating */
{ 0x1682, 0x1682, input_port_2_r }, /* P2 IO */
{ 0x1683, 0x1683, input_port_3_r }, /* DIP 1 */
{ 0x2000, 0x3fff, MRA_RAM },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress roadf_readmem[] =
{
{ 0x1000, 0x10ff, MRA_RAM },
{ 0x1600, 0x1600, input_port_4_r }, /* DIP 2 */
{ 0x1680, 0x1680, input_port_0_r }, /* IO Coin */
{ 0x1681, 0x1681, input_port_1_r }, /* P1 IO */
{ 0x1682, 0x1682, input_port_2_r }, /* P2 IO */
{ 0x1683, 0x1683, input_port_3_r }, /* DIP 1 */
{ 0x2000, 0x3fff, MRA_RAM },
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x1000, 0x10bf, MWA_RAM, &spriteram, &spriteram_size },
{ 0x10C0, 0x10ff, MWA_RAM, &hyperspt_scroll }, /* Scroll amount */
{ 0x1400, 0x1400, watchdog_reset_w },
{ 0x1480, 0x1480, hyperspt_flipscreen_w },
{ 0x1481, 0x1481, konami_sh_irqtrigger_w }, /* cause interrupt on audio CPU */
{ 0x1483, 0x1484, coin_counter_w },
{ 0x1487, 0x1487, interrupt_enable_w }, /* Interrupt enable */
{ 0x1500, 0x1500, soundlatch_w },
{ 0x2000, 0x27ff, videoram_w, &videoram, &videoram_size },
{ 0x2800, 0x2fff, colorram_w, &colorram },
{ 0x3000, 0x37ff, MWA_RAM },
{ 0x3800, 0x3fff, MWA_RAM, &nvram, &nvram_size },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x4fff, MRA_RAM },
{ 0x6000, 0x6000, soundlatch_r },
{ 0x8000, 0x8000, hyperspt_sh_timer_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x4fff, MWA_RAM },
{ 0xa000, 0xa000, VLM5030_data_w }, /* speech data */
{ 0xc000, 0xdfff, hyperspt_sound_w }, /* speech and output controll */
{ 0xe000, 0xe000, DAC_0_data_w },
{ 0xe001, 0xe001, konami_SN76496_latch_w }, /* Loads the snd command into the snd latch */
{ 0xe002, 0xe002, konami_SN76496_0_w }, /* This address triggers the SN chip to read the data port. */
{ -1 } /* end of table */
};
INPUT_PORTS_START( hyperspt )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
// PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* Fake button to press buttons 1 and 3 impossibly fast. Handle via konami_IN1_r */
PORT_BITX(0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_CHEAT | IPF_PLAYER1, "Run Like Hell Cheat", IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 /*| IPF_COCKTAIL*/ )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
/* 0x00 disables Coin 2. It still accepts coins and makes the sound, but
it doesn't give you any credit */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "After Last Event" )
PORT_DIPSETTING( 0x01, "Game Over" )
PORT_DIPSETTING( 0x00, "Game Continues" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "World Records" )
PORT_DIPSETTING( 0x08, "Don't Erase" )
PORT_DIPSETTING( 0x00, "Erase on Reset" )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0xf0, "Easy 1" )
PORT_DIPSETTING( 0xe0, "Easy 2" )
PORT_DIPSETTING( 0xd0, "Easy 3" )
PORT_DIPSETTING( 0xc0, "Easy 4" )
PORT_DIPSETTING( 0xb0, "Normal 1" )
PORT_DIPSETTING( 0xa0, "Normal 2" )
PORT_DIPSETTING( 0x90, "Normal 3" )
PORT_DIPSETTING( 0x80, "Normal 4" )
PORT_DIPSETTING( 0x70, "Normal 5" )
PORT_DIPSETTING( 0x60, "Normal 6" )
PORT_DIPSETTING( 0x50, "Normal 7" )
PORT_DIPSETTING( 0x40, "Normal 8" )
PORT_DIPSETTING( 0x30, "Difficult 1" )
PORT_DIPSETTING( 0x20, "Difficult 2" )
PORT_DIPSETTING( 0x10, "Difficult 3" )
PORT_DIPSETTING( 0x00, "Difficult 4" )
INPUT_PORTS_END
INPUT_PORTS_START( roadf )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* the game doesn't boot if this is 1 */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Disabled" )
/* 0x00 disables Coin 2. It still accepts coins and makes the sound, but
it doesn't give you any credit */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x06, 0x06, "Number of Opponents" )
PORT_DIPSETTING( 0x06, "Easy" )
PORT_DIPSETTING( 0x04, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x08, 0x08, "Speed of Opponents" )
PORT_DIPSETTING( 0x08, "Easy" )
PORT_DIPSETTING( 0x00, "Difficult" )
PORT_DIPNAME( 0x30, 0x30, "Fuel Consumption" )
PORT_DIPSETTING( 0x30, "Easy" )
PORT_DIPSETTING( 0x20, "Medium" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout hyperspt_charlayout =
{
8,8, /* 8*8 sprites */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{ 0x4000*8+4, 0x4000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout hyperspt_spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0x8000*8+4, 0x8000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8, },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo hyperspt_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &hyperspt_charlayout, 0, 16 },
{ REGION_GFX2, 0, &hyperspt_spritelayout, 16*16, 16 },
{ -1 } /* end of array */
};
static struct GfxLayout roadf_charlayout =
{
8,8, /* 8*8 sprites */
1536, /* 1536 characters */
4, /* 4 bits per pixel */
{ 0x6000*8+4, 0x6000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxLayout roadf_spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
4, /* 4 bits per pixel */
{ 0x4000*8+4, 0x4000*8+0, 4, 0 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 ,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8, },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo roadf_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &roadf_charlayout, 0, 16 },
{ REGION_GFX2, 0, &roadf_spritelayout, 16*16, 16 },
{ -1 } /* end of array */
};
/* filename for hyper sports sample files */
static const char *hyperspt_sample_names[] =
{
"*hyperspt",
"00.wav","01.wav","02.wav","03.wav","04.wav","05.wav","06.wav","07.wav",
"08.wav","09.wav","0a.wav","0b.wav","0c.wav","0d.wav","0e.wav","0f.wav",
"10.wav","11.wav","12.wav","13.wav","14.wav","15.wav","16.wav","17.wav",
"18.wav","19.wav","1a.wav","1b.wav","1c.wav","1d.wav","1e.wav","1f.wav",
"20.wav","21.wav","22.wav","23.wav","24.wav","25.wav","26.wav","27.wav",
"28.wav","29.wav","2a.wav","2b.wav","2c.wav","2d.wav","2e.wav","2f.wav",
"30.wav","31.wav","32.wav","33.wav","34.wav","35.wav","36.wav","37.wav",
"38.wav","39.wav","3a.wav","3b.wav","3c.wav","3d.wav","3e.wav","3f.wav",
"40.wav","41.wav","42.wav","43.wav","44.wav","45.wav","46.wav","47.wav",
"48.wav","49.wav",
0
};
struct VLM5030interface hyperspt_vlm5030_interface =
{
3580000, /* master clock */
255, /* volume */
REGION_SOUND1, /* memory region */
0, /* memory size */
0, /* VCU */
hyperspt_sample_names
};
static struct MachineDriver machine_driver_hyperspt =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 1.400 Mhz ??? */
hyperspt_readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* Z80 Clock is derived from a 14.31818 Mhz crystal */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
hyperspt_gfxdecodeinfo,
32,16*16+16*16,
hyperspt_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
hyperspt_vh_start,
hyperspt_vh_stop,
hyperspt_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_VLM5030,
&hyperspt_vlm5030_interface
}
},
nvram_handler
};
static struct MachineDriver machine_driver_roadf =
{
/* basic machine hardware */
{
{
CPU_M6809,
2048000, /* 1.400 Mhz ??? */
roadf_readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
14318180/4, /* Z80 Clock is derived from a 14.31818 Mhz crystal */
sound_readmem,sound_writemem,0,0,
ignore_interrupt,1 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
roadf_gfxdecodeinfo,
32,16*16+16*16,
hyperspt_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
hyperspt_vh_start,
hyperspt_vh_stop,
roadf_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_DAC,
&konami_dac_interface
},
{
SOUND_SN76496,
&konami_sn76496_interface
},
{
SOUND_VLM5030,
&konami_vlm5030_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( hyperspt )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "c01", 0x4000, 0x2000, 0x0c720eeb )
ROM_LOAD( "c02", 0x6000, 0x2000, 0x560258e0 )
ROM_LOAD( "c03", 0x8000, 0x2000, 0x9b01c7e6 )
ROM_LOAD( "c04", 0xa000, 0x2000, 0x10d7e9a2 )
ROM_LOAD( "c05", 0xc000, 0x2000, 0xb105a8cd )
ROM_LOAD( "c06", 0xe000, 0x2000, 0x1a34a849 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c10", 0x0000, 0x2000, 0x3dc1a6ff )
ROM_LOAD( "c09", 0x2000, 0x2000, 0x9b525c3e )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c26", 0x00000, 0x2000, 0xa6897eac )
ROM_LOAD( "c24", 0x02000, 0x2000, 0x5fb230c0 )
ROM_LOAD( "c22", 0x04000, 0x2000, 0xed9271a0 )
ROM_LOAD( "c20", 0x06000, 0x2000, 0x183f4324 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c14", 0x00000, 0x2000, 0xc72d63be )
ROM_LOAD( "c13", 0x02000, 0x2000, 0x76565608 )
ROM_LOAD( "c12", 0x04000, 0x2000, 0x74d2cc69 )
ROM_LOAD( "c11", 0x06000, 0x2000, 0x66cbcb4d )
ROM_LOAD( "c18", 0x08000, 0x2000, 0xed25e669 )
ROM_LOAD( "c17", 0x0a000, 0x2000, 0xb145b39f )
ROM_LOAD( "c16", 0x0c000, 0x2000, 0xd7ff9f2b )
ROM_LOAD( "c15", 0x0e000, 0x2000, 0xf3d454e6 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, 0xbc8a5956 )
ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, 0x2c891d59 )
ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, 0x811a3f3f )
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "c08", 0x0000, 0x2000, 0xe8f8ea78 )
ROM_END
ROM_START( hpolym84 )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "c01", 0x4000, 0x2000, 0x0c720eeb )
ROM_LOAD( "c02", 0x6000, 0x2000, 0x560258e0 )
ROM_LOAD( "c03", 0x8000, 0x2000, 0x9b01c7e6 )
ROM_LOAD( "330e04.bin", 0xa000, 0x2000, 0x9c5e2934 )
ROM_LOAD( "c05", 0xc000, 0x2000, 0xb105a8cd )
ROM_LOAD( "c06", 0xe000, 0x2000, 0x1a34a849 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "c10", 0x0000, 0x2000, 0x3dc1a6ff )
ROM_LOAD( "c09", 0x2000, 0x2000, 0x9b525c3e )
ROM_REGION( 0x08000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c26", 0x00000, 0x2000, 0xa6897eac )
ROM_LOAD( "330e24.bin", 0x02000, 0x2000, 0xf9bbfe1d )
ROM_LOAD( "c22", 0x04000, 0x2000, 0xed9271a0 )
ROM_LOAD( "330e20.bin", 0x06000, 0x2000, 0x29969b92 )
ROM_REGION( 0x10000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "c14", 0x00000, 0x2000, 0xc72d63be )
ROM_LOAD( "c13", 0x02000, 0x2000, 0x76565608 )
ROM_LOAD( "c12", 0x04000, 0x2000, 0x74d2cc69 )
ROM_LOAD( "c11", 0x06000, 0x2000, 0x66cbcb4d )
ROM_LOAD( "c18", 0x08000, 0x2000, 0xed25e669 )
ROM_LOAD( "c17", 0x0a000, 0x2000, 0xb145b39f )
ROM_LOAD( "c16", 0x0c000, 0x2000, 0xd7ff9f2b )
ROM_LOAD( "c15", 0x0e000, 0x2000, 0xf3d454e6 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, 0xbc8a5956 )
ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, 0x2c891d59 )
ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, 0x811a3f3f )
ROM_REGION( 0x10000, REGION_SOUND1 ) /* 64k for speech rom */
ROM_LOAD( "c08", 0x0000, 0x2000, 0xe8f8ea78 )
ROM_END
ROM_START( roadf )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "g05_g01.bin", 0x4000, 0x2000, 0xe2492a06 )
ROM_LOAD( "g07_f02.bin", 0x6000, 0x2000, 0x0bf75165 )
ROM_LOAD( "g09_g03.bin", 0x8000, 0x2000, 0xdde401f8 )
ROM_LOAD( "g11_f04.bin", 0xA000, 0x2000, 0xb1283c77 )
ROM_LOAD( "g13_f05.bin", 0xC000, 0x2000, 0x0ad4d796 )
ROM_LOAD( "g15_f06.bin", 0xE000, 0x2000, 0xfa42e0ed )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "a17_d10.bin", 0x0000, 0x2000, 0xc33c927e )
ROM_REGION( 0x0c000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a14_e26.bin", 0x00000, 0x4000, 0xf5c738e2 )
ROM_LOAD( "a12_d24.bin", 0x04000, 0x2000, 0x2d82c930 )
ROM_LOAD( "c14_e22.bin", 0x06000, 0x4000, 0xfbcfbeb9 )
ROM_LOAD( "c12_d20.bin", 0x0a000, 0x2000, 0x5e0cf994 )
ROM_REGION( 0x08000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j19_e14.bin", 0x00000, 0x4000, 0x16d2bcff )
ROM_LOAD( "g19_e18.bin", 0x04000, 0x4000, 0x490685ff )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, 0x45d5e352 )
ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, 0x2955e01f )
ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, 0x5b3b5f2a )
ROM_END
ROM_START( roadf2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "5g", 0x4000, 0x2000, 0xd8070d30 )
ROM_LOAD( "6g", 0x6000, 0x2000, 0x8b661672 )
ROM_LOAD( "8g", 0x8000, 0x2000, 0x714929e8 )
ROM_LOAD( "11g", 0xA000, 0x2000, 0x0f2c6b94 )
ROM_LOAD( "g13_f05.bin", 0xC000, 0x2000, 0x0ad4d796 )
ROM_LOAD( "g15_f06.bin", 0xE000, 0x2000, 0xfa42e0ed )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "a17_d10.bin", 0x0000, 0x2000, 0xc33c927e )
ROM_REGION( 0x0c000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a14_e26.bin", 0x00000, 0x4000, 0xf5c738e2 )
ROM_LOAD( "a12_d24.bin", 0x04000, 0x2000, 0x2d82c930 )
ROM_LOAD( "c14_e22.bin", 0x06000, 0x4000, 0xfbcfbeb9 )
ROM_LOAD( "c12_d20.bin", 0x0a000, 0x2000, 0x5e0cf994 )
ROM_REGION( 0x08000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j19_e14.bin", 0x00000, 0x4000, 0x16d2bcff )
ROM_LOAD( "g19_e18.bin", 0x04000, 0x4000, 0x490685ff )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "c03_c27.bin", 0x0000, 0x0020, 0x45d5e352 )
ROM_LOAD( "j12_c28.bin", 0x0020, 0x0100, 0x2955e01f )
ROM_LOAD( "a09_c29.bin", 0x0120, 0x0100, 0x5b3b5f2a )
ROM_END
static void init_hyperspt(void)
{
konami1_decode();
}
GAME( 1984, hyperspt, 0, hyperspt, hyperspt, hyperspt, ROT0, "Konami (Centuri license)", "Hyper Sports" )
GAME( 1984, hpolym84, hyperspt, hyperspt, hyperspt, hyperspt, ROT0, "Konami", "Hyper Olympics '84" )
GAME( 1984, roadf, 0, roadf, roadf, hyperspt, ROT90, "Konami", "Road Fighter (set 1)" )
GAME( 1984, roadf2, roadf, roadf, roadf, hyperspt, ROT90, "Konami", "Road Fighter (set 2)" )